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Narrative VR & Real-Time Worlds

Curiious Originals

A chapter of early narrative VR: physical 360° production, real-time fantasy worlds and the practical problem-solving that connected them.

Year
2016–2018
Client
Curiious / Experience The Pulse
Production
Directors George Kacevski and Rosie Lourde

Published work

Four immersive worlds

The published work spans live-action 360° narrative films and trailers captured inside real-time VR environments.

My role

  • 360° Stitching & Editing
  • First Assistant Camera
  • Camera Operator
  • Virtual Camera & In-Engine Cinematography
  • Gameplay Capture
  • Edit Assist
  • Playtesting / Quality Assurance

Selected credits

  • Breach, Director Rosie Lourde
  • Remember, Director George Kacevski
  • Treasure Hollow & Sky Kraken, Director George Kacevski

The project

Before Curiious took its later name, Experience The Pulse and Pulse Originals were exploring several forms of immersive storytelling at once. Breach and Remember were live-action 360° films; Treasure Hollow and Sky Kraken were interactive worlds that needed cinematic trailers.

The approach

My work moved between camera support, 360° stitching and editing, gameplay capture and virtual cinematography. The common thread was learning how to guide attention when the audience could look anywhere or move through the world themselves.

What remained

Together these projects chart an unusually formative period: from building images around multi-camera rigs in physical locations to composing shots freely inside real-time environments.

Visual gallery

Inside the world

A pirate ship beneath a colossal creature in Sky Kraken
The luminous puzzle-cave world of Treasure Hollow
The Breach crew gathered around the 360-degree camera rig
Filming Remember on a mountain ridge at sunset

Next project

INFINITI IQ