Narrative VR & Real-Time Worlds
Curiious Originals
A chapter of early narrative VR: physical 360° production, real-time fantasy worlds and the practical problem-solving that connected them.
- Year
- 2016–2018
- Client
- Curiious / Experience The Pulse
- Production
- Directors George Kacevski and Rosie Lourde
Published work
Four immersive worlds
The published work spans live-action 360° narrative films and trailers captured inside real-time VR environments.
Treasure Hollow
Remember
Breach
My role
- 360° Stitching & Editing
- First Assistant Camera
- Camera Operator
- Virtual Camera & In-Engine Cinematography
- Gameplay Capture
- Edit Assist
- Playtesting / Quality Assurance
Selected credits
- Breach, Director Rosie Lourde
- Remember, Director George Kacevski
- Treasure Hollow & Sky Kraken, Director George Kacevski
The project
Before Curiious took its later name, Experience The Pulse and Pulse Originals were exploring several forms of immersive storytelling at once. Breach and Remember were live-action 360° films; Treasure Hollow and Sky Kraken were interactive worlds that needed cinematic trailers.
The approach
My work moved between camera support, 360° stitching and editing, gameplay capture and virtual cinematography. The common thread was learning how to guide attention when the audience could look anywhere or move through the world themselves.
What remained
Together these projects chart an unusually formative period: from building images around multi-camera rigs in physical locations to composing shots freely inside real-time environments.
Visual gallery
Inside the world




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