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Narrative VR & Real-Time Worlds

VR Originals

Four experiments in immersive storytelling, spanning live-action 360-degree production, real-time fantasy worlds and cinematic VR trailers.

Year
2016–2018
Client
Experience The Pulse / Curiious
Production
Directors George Kacevski and Rosie Lourde

Published work

Four immersive worlds

The published work spans live-action 360° narrative films and trailers captured inside real-time VR environments.

Experience The Pulse · YouTube

Sky Kraken

Open project ↗
Experience The Pulse · YouTube

Treasure Hollow

Open project ↗
Pulse Originals · YouTube

Remember

Open project ↗
Pulse Originals · IMDb

Breach

Open project ↗

My role

  • 360° Stitching & Editing
  • First Assistant Camera
  • Camera Operator
  • Virtual Camera & In-Engine Cinematography
  • Gameplay Capture
  • Edit Assist
  • Playtesting / Quality Assurance

Selected credits

  • Breach, Director Rosie Lourde
  • Remember, Director George Kacevski
  • Treasure Hollow & Sky Kraken, Director George Kacevski

The project

Breach and Remember were live-action 360-degree films built around the challenge of staging action when an audience can look anywhere. Treasure Hollow and Sky Kraken moved that problem into real-time VR worlds, where trailers needed to turn interactive spaces into deliberate cinematic journeys.

The approach

My work moved between camera support, 360° stitching and editing, gameplay capture and virtual cinematography. The common thread was learning how to guide attention when the audience could look anywhere or move through the world themselves.

What remained

Together these projects chart an unusually formative period: from building images around multi-camera rigs in physical locations to composing shots freely inside real-time environments.

Visual gallery

Inside the world

Next project

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